Slaydate SLAYDATE

Event management for Blood on the Clocktower

Scroll

Organize Your
BLooD ON THE CLOCKTOWER GAMES
With a Single Link.

Signups, waitlists, notifications, all together.

Organizing a Clocktower event shouldn't require a spreadsheet, WhatsApp, Discord, and a prayer.

You just want to play a game, and now you're juggling a message thread, a spreadsheet, and your memory to track who's coming. Individual DMs when someone cancels changes, or if someone forgets your address. After the event, those incredible game stories live nowhere except fading memories. People excitedly tell stories right after, but nobody writes any of it down, and by next month the magic is gone.

Signup chaos.

Signups scatter across Discord threads, DMs, and emails. You lose track of who's in, who's waitlisted, and who said they can't make it.

The day-of drop-off.

You invited fourteen. Eleven said yes. Three bail by lunchtime and you're at eight. A couple of no-shows changes the whole game.

Games vanish.

The Imp bluffed as the Empath. The town executed the Slayer with 4 votes. Amazing game. Nobody wrote it down.

Open the town. Fill the table. Save the story.

Pick a date and get a link. Drop it in your Discord, group chat, or anywhere. Players sign up with their email, no muss, no fuss, no passwords.

See who signed up, in order. Approve players, assign them to rooms, move people between games. When you're ready, hit publish and everyone gets notified.

Run your night. Afterward, the game story (script, narrative, photos of the grimoire) can be published from Blocktower. Every event becomes a record.

Why this exists

Built for the game. Not for ticketed conferences.

I run a monthly Blood on the Clocktower game for friends in Toronto. For a while, every event meant juggling messages in WhatsApp with an invitation system that didn't really do what I wanted. It worked, technically. It was also annoying every single time.

I built SLAYDATE because I needed it.

I'd already built Blocktower, a free storyteller toolkit for tracking vote counts, because I was always forgetting the number of votes required during the day.

What if an event tool and Blocktower talked to each other? Names flow from Slaydate to the Storyteller's phone, and stories flow back after the games. It's honestly a ridiculous idea. The audience is too narrow, the engineering too specific. No business case could be made for this, but I didn't need one. I built this for my own games.

Starting from one over-engineered solution, I built another. From the organizer's side, the experience is as simple as sharing a link to the event. Players sign up without creating an account. I approve, hit publish, everyone gets notified. After the games, the stories get published magically, in a dramatically over-the-top way.

It's free, and always will be for single-table events. No ads, no data collection beyond what's needed to run the event. While I built this for myself, I figured other organizers hit the same walls.

Built for the game

What SLAYDATE does.

Shareable event links

One link per event. Players sign up with just their name and email. No account creation, no passwords. Magic links handle the rest.

Real-time waitlist

See who's signed up, assign players to rooms, move people between tables. All updating live. No refresh, no stale data.

Multi-room support

Running one table? Rooms stay invisible. Running four? Each room gets its own waitlist, capacity, and description. Scales when needed.

Works with Blocktower

If your Storytellers use Blocktower, they can connect it to your event. Rosters sync and game stories push back automatically.

Persistent stories

Every game played at your event: script, narrative, grimoire, are preserved and viewable by attendees. Game nights become history.

Automatic notifications

Waitlist confirmation. Room assignment. Day-before reminders. Stories published. Players stay informed without a single manual message.

Blocktower app on a Storyteller's table
Pair it with Blocktower

The companion app, built for Storytellers.

Vote tracking, discussion timers, nomination tracking, dead votes. The stuff that's easy to lose track of when you're focused on the game.

If your storytellers use it, they can connect it to a SLAYDATE event. Player rosters sync for rapid setup. After the games, stories and grimoire images push back to SLAYDATE.

  • Player rosters sync to the Storyteller's phone
  • Game narratives and grimoire images push back automatically
  • Multiple Storytellers can connect to the same event
  • Completely optional. Everything else works without it
Learn more about Blocktower
After the event

Every game, preserved.

The script, the story of what happened, the Storyteller's grimoire. Attendees get a link to relive it.

The Washerwoman pointed at the Librarian on day one, but nobody listened. By day three, the Imp had successfully bluffed as the Empath and the town executed the Mayor in a near-unanimous vote. Evil wins.

The Pit-Hag turned the Flowergirl into the Vigormortis on night 4. What followed was the wildest final day any of us had ever seen. Good wins (barely), one dead vote decided it.

Two Zombuul deaths faked. The Exorcist hit the wrong target three nights running. The Gossip killed the Pacifist, and Evil wins in a bloodbath.

Frequently asked

Quick answers.

The questions every Storyteller asks before they sign up.

Is Slaydate free?

Yes! Slaydate is completely free to use, and will always be free for people running a single game at a time. There are no ads, no marketing trackers, no email harvesting, nothing like that.

How do players sign up?

Send them your link, it’s easily available from your event. There’s no account creation required: they enter their email, click the link in their email and enter their name, and they’re on the waitlist.

Can I run multiple rooms in one night?

Yes! You can have as many rooms as you like, each with their own waitlist and description. This is perfect for groups that have a beginners room and an experienced room, or just need to run more than one game at a time.

Do I need Blocktower to use Slaydate?

Nope. it’s 100% optional, but using it opens up some very fun possibilities.

Read every question

Your next game deserves better than a bunch of text messages.

Get planning in 60 seconds.