I run a monthly Blood on the Clocktower game for friends in Toronto. For a while, every event meant juggling messages in WhatsApp with an invitation system that didn't really do what I wanted. It worked, technically. It was also annoying every single time.
I built SLAYDATE because I needed it.
I'd already built Blocktower, a free storyteller toolkit for tracking vote counts, because I was always forgetting the number of votes required during the day.
What if an event tool and Blocktower talked to each other? Names flow from Slaydate to
the Storyteller's phone, and stories flow back after the games. It's honestly a ridiculous idea.
The audience is too narrow, the engineering too specific. No business case could be made for this,
but I didn't need one. I built this for my own games.
Starting from one over-engineered solution, I built another. From the organizer's side, the
experience is as simple as sharing a link to the event. Players sign up
without creating an account. I approve, hit publish, everyone gets notified. After the games,
the stories get published magically,
in a dramatically over-the-top way.
It's free, and always will be for single-table events. No ads, no data collection beyond what's needed
to run the event. While I built this for myself, I figured other organizers hit the same walls.